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Introduction to DesignSemester 1 · 2025

Good design, bad design

Ten everyday objects around campus, judged by how they treated me in the moment I needed them.

ProgrammeM.Des, IIT Guwahati
FormatIndividual
FocusObservation · Critique · Storytelling

The brief was to find five good and five bad designs in daily life. I wrote each one as a small story, because that’s how design is actually felt.

The sharpener that keeps things cleanGood design

The sharpener that keeps things clean

Two hole sizes, a built-in eraser and a transparent case that holds the shavings. You can see when it’s full.

Small objects designed right bring unexpected joy.

The bottle that understood meGood design

The bottle that understood me

A 2.2 L bottle with a wide grip for sweaty hands, a sling strap and visible level markings.

Design for the real context: gym, sweat, carrying.

The stand that had my backGood design

The stand that had my back

Adjustable angles, rubber grips and a fold-flat body, so devices sit at eye level without neck strain.

Good ergonomics is often invisible.

Corridor grills that breatheGood design

Corridor grills that breathe

Iron grills on both sides of a hostel corridor bring in air and light all day, with no switches and no power.

The best designs sometimes work with nature, silently.

The sign that didn’t let me get lostGood design

The sign that didn’t let me get lost

Late at night on a cycle: a roundabout diagram, a few clear arrows and a “Keep Left” board.

Fewer words, more clarity.

The LAN socket that fought backBad design

The LAN socket that fought back

A rigid inner flap that has to be lifted with a fingernail, with no label and no grip, on a deadline day.

Even a 30-second hassle feels like failure under stress.

The router button that bit backBad design

The router button that bit back

A needle-hole reset button with no click and no feedback, so you never know if it worked.

Without feedback, users can’t trust their own actions.

The invisible doorBad design

The invisible door

A wooden panel hiding electrical wiring, with no handle, no indent and nothing to say it opens.

If it can’t signal how it opens, it isn’t a door.

The cap that wouldn’t let goBad design

The cap that wouldn’t let go

A 20-litre water-jar cap with no tab or grip; opening it ended with a knife.

Making access a battle makes it dangerous.

The bamboo ladderBad design

The bamboo ladder

Rope-tied bamboo that creaks and wobbles: no grip, no lock, no reassurance.

Without safety, function becomes danger.

The full story
01 · Approach

Why stories, not specs

Each object is written as a small moment: a deadline, a late-night ride, a gym day. Writing them this way forced me to notice context, emotion and stress, which is where good and bad design actually show up.

What I learned

Takeaways

  1. 01Design quality is felt in moments of stress, rush or confusion.
  2. 02Feedback (clicks, visibility, labels) is what makes people trust an object.
  3. 03Some of the best designs are passive, like corridor grills that ventilate without power.
  4. 04Safety and affordance failures can turn everyday objects into hazards.