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Design MethodsSemester 1 · 2025

A cane that talks back

A walking cane for elderly people with knee osteoarthritis that shows whether they’re loading it correctly.

ProgrammeM.Des, IIT Guwahati
FormatIndividual
FocusDesign research · Assistive device · Prototyping
The problem

Most elderly users with knee osteoarthritis under-load their canes or use them on the wrong side, because nothing tells them whether they’re doing it right.

15–20%of body weight on the cane reduces knee load
4 of 5users observed barely loading their cane
10–15 minbefore wrists and palms start to ache
01 · Research

Literature and products

Clinical studies set the targets (cane load 15–20% of body weight, grip diameter 30–40 mm, handle height ≈ 0.45 × user height). Smart canes on the market focus on navigation for blind users, not load feedback.

02 · Field

Watching people walk

Field visits and interviews with elderly users and an orthopaedic doctor showed torn grips, worn tips, sore palms, and canes used as a light balancing stick, often in the wrong hand.

Elderly man walking with a cane
Calloused palm from cane use
Worn cane handle
Interview in a workshop
03 · Synthesis

Empathy and affinity mapping

Mapping turned observations into one problem: users need an intuitive, comfortable cane that gives real-time feedback on loading.

04 · Ideation

Morphology and sketches

A morphological chart combined handle shapes, shaft geometries and bases. Sketches explored grips that keep the wrist straight.

Ideation sketches of canes
Handle and grip sketches
Final concept sketch with load cell and feedback screen
05 · Concept

Offset shaft, smiley feedback

A 15° offset shaft for load transfer, a contoured handle for wrist alignment, and a simple smiley/sad indicator showing whether pressure is right.

Handle render with smiley indicator
Side render of handle and shaft
06 · Prototype

Full-scale foam model

Hot-wire cut, sanded and refined foam, tested for grip comfort and weight perception, then exhibited.

Sanding the foam prototype
Finished white foam cane
Smiley feedback on the handle
Prototype at the exhibition
Outcome

The pre-final prototype validated form and grip. The project showed how a familiar aid can become a feedback device that teaches correct use.

Next
  • Embed a load sensor and microcontroller for real-time feedback
  • Haptic or visual cues tuned with physiotherapists
  • Test with elderly users over weeks of daily walking
The full story
01 · Evidence

What the literature set

Before field work I collected clinical targets, so the design had numbers to aim for.

  • Cane load 15–20% of body weight reduces the knee adduction moment
  • Handle height ≈ user height × 0.45 (± 2 cm) avoids shoulder strain
  • Grip diameter 30–40 mm spreads palm pressure
  • Natural cadence with a cane: 85–95 steps a minute
  • A research cane with vibration feedback raised loading from ≈9% to ≈17.6% of body weight
Table of biomechanical and clinical parameters
02 · Method

How I researched

Field observation with elderly cane users at home and in clinics, contextual interviews, and expert input from an orthopaedic doctor, then empathy and affinity mapping to make sense of it.

Field observation table with insights and evidence
03 · People

Pain, fear and pride

Interviews surfaced more than ergonomics.

  • Pain: after 10–15 minutes, wrists and palms hurt, sometimes more than the knee
  • Use: canes treated as a light ‘balancing stick’, often in the wrong hand
  • Fear: slipping on tiles and marble made people afraid to load the cane
  • Pride: canes ‘make me look old’; one person wished it looked ‘modern, not like a hospital stick’
Worn rubber tip of a cane
Testing the prototype while walking
04 · Exploration

Morphology before sketches

Handle (hook, pistol, anatomical), shaft (straight, angled offset, organic curve), base (rubber tip, tripod, ball joint), feedback (visual, haptic, audio) and material were crossed in a chart. An anatomical handle, organic offset shaft, single rubber base and visual feedback came out strongest. SCAMPER and brainwriting fed the sketches.

Morphological chart of cane design elements
What I learned

Takeaways

  1. 01Starting with clinical numbers gave every design choice something to be tested against.
  2. 02Field work showed the real problem was behaviour and emotion, not the lack of a walking aid.
  3. 03Empathy and affinity mapping turned scattered quotes into one clear problem statement.
  4. 04A full-scale foam model answered grip and balance questions that sketches and renders couldn’t.
  5. 05Dignity is a requirement: if it looks like a hospital stick, people won’t use it properly.